Inventory Dungeon
Played with keyboard only (sorry, mobile users).
This game was made over the course of the 72 hour Mini Jam 45. The topic was "Dungeons" and "Pocket Sized".
Please leave a comment telling me how far you got, what you liked and what I could have done better.
Development info:
All assets and programming done by myself over the course of the jam.
Tool used:
- Unity as game engine
- GIMP to create the pixel art
- Inkscape to create the vector art for the player-character
- Audacity for recording and editing audio
- LMMS to synthesize the explosion sound effect
Status | Prototype |
Platforms | HTML5 |
Author | PhilippTheProgrammer |
Genre | Adventure |
Made with | Unity |
Tags | 2D, Action-Adventure, Dungeon Crawler, Pixel Art, Top-Down |
Comments
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Hi! I just played your game and the concept was really great, if I could vote, I vote for you. I was for Bow boss, it is my favorite enemy, because kill me 4 times!
Nice job!
That was very fun and engaging, I liked this all the way through, this is literally the 1st game of the Jam other than mine that I would love to keep on playing more and more! This one I will rate some good marks cuz you nailed the theme and limitations fully, it was fun and engaging so awesome! :)
If I had known before that someone would post a screenshot of the ending screen I would have put a bit more work into it ;)
great idea. I personally felt every message... who doesnt horde all the stuff in RPGs? ^^