Controls: Mouse and A&D or left&right cursor keys to steer while airborne.

Created for the Open Game Jam 2020. The topic was "Airborne". So I created a game about launching a character in the air by rocket jumping. How high can you get?

(No, there is no Reckless Rocket Ranger without Reloaded. I just like alliterative titles.)

3rd party assets used:

What I learned during this Game Jam

I  started learning TypeScript last week and so I decided to use it for this game jam to collect some hands-on experience with the language. No engine or 3rd party libraries. Just me, TypeScript and the W3C web APIs.

And I got to say: I am in love! Finally a sane way to create JavaScript. With proper IDE support like auto-complete and error checking while you type. Next time I create a web application, I will use TypeScript again. I just enjoy it so much more than vanilla JavaScript. It's exactly how JavaScript should work in my opinion. And I can even keep using my whole web API knowledge.

Regarding the game itself: I applied some advise from the last Game Maker's Toolkit video regarding extrinsic and intrinsic motivation. Instead of giving the player one concrete goal (as I usually do), I just put them into a sandbox where I track some performance metrics the player might want to improve upon and inform them when they beat their personal best.

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